blackberry-gaming/GamePlay — pull request #475 by sgrenier (2012-06-04 20:51:04+00:00)
Title: Next sgrenier

Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).

Changed the method signatures of Game::getAbsoluteTime, Game::getGameTime, Game::update and Game::render to use floating point instead of integers in order to compute fractions of milliseconds of elapsed time (to support the above fix).