blackberry-gaming/GamePlay — pull request #472 by sgrenier (2012-06-01 20:53:04+00:00)
Title: Next sgrenier

Updated win32 game loop to process/swap frames in message handler loop instead of WM_PAINT.
Changed GP_ASSERT to use C assert instead of _debugbreak to fix issue with asserts hanging on win32 when not attached to the debugger.