PrimaryFeather/Sparrow-Framework — pull request #1066 by tconkling (2012-05-31 21:45:57+00:00)
Title: Allow specification of fontName in the various registerBitmapFontFromFile: methods

This allows apps to use custom font naming schemes (for example, I might register font A as "DefaultFont" at some point in the app, and register a different font B as "DefaultFont" later on).

Also, this allows multiple versions of the same bitmap font to be registered without overwriting each other. (In bmGlyph, at least, the 'face' attribute that Sparrow uses as the font's registered name is always 'Helvetica', or whatever the font family name is. A game that loads a Helvetica20 and Helvetica40 will only end up will lose the first font when the second is loaded.)