clintbellanger/flare — pull request #368 by dorkster (2012-05-27 12:27:09+00:00)
Title: Make threat_range resolution independent

Right now, the threat_range for enemies is the same value no matter what resolution the game is running at. This allows players to use a ranged attack (such as Burn) to damage enemies from a large distance, preventing the enemy from entering combat (and thus chasing the player).

This commit should remedy that issue.