Baystation12/Baystation12 — pull request #1110 by Uristqwerty (2012-05-20 07:53:02+00:00)
Title: Ai visibility work

Was working on improving the AI visibility code, and learned that the minimap had an issue where other Z levels (such as the mining base) would be drawn over the rest, showing rooms that don't exist on the station.

So, this includes a way to switch between available Z levels, plus a bunch of cleanup and reorganization. I'll probably work on the code a bit more (ideally it should be easy for other people to change, and provide a number of useful procs for simplifying some current tasks).

Most important for now would be the minimap Z level separation.