cedricpinson/osgexport — pull request #15 by tetron (2012-05-09 20:08:39+00:00)
Title: Armature improvements and NLA track export

I've made some additional improvements and fixes to osgexport to support our workflow and optimize the output a bit:

- If an object is influenced 100% by a single bone, repartent the object to be under the bone instead of being a RigGeometry

- Can now export NLA tracks (each track is exported as a separate animation)

- Can now choose the file extension to use with osgconv (so you can use osgconv to convert to osgb)

- Now correctly exports rotation tracks for bones. Also sets initial bone pose correctly.