mono/MonoGame — pull request #451 by tomspilman (2012-05-08 00:47:22+00:00)
Title: Win8 DX11

So this pull contains fixes to make most of the graphics systems work for DX11. The known issues at this moment...

- DrawUserPrimitive needs implementing.
- Scissor Rects need implementing.
- DynamicVertexBuffer is currently faked with a slow non-dynamic VB.
- Some GraphicsResource disposal fixes.
- GraphicsDevice initialization order is possibly incorrect.

Our game as well as many of the XNA samples will run with these changes.

My next pass will address the issue above and do some MGFX cleanup further unifying the DX11 and GLSL paths.