Baystation12/Baystation12 — pull request #984 by Erthilo (2012-05-06 00:23:32+00:00)
Title: TG Updates up to r3502

@Abi79, or anyone who merges this, there's a config change that allowed for a forum/wiki button. Needs to be uncommented from the config.txt though!

As always, more info in the commit messages.

06 May 2012

TG updated:

Artificers can now create cult floors.

Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not have indicators like trays do! Watch your plants carefully!

Added money trees. When life gives you lemons, mutate them into cash.

RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield.

Added chawanmushi recipe and beet soup recipes.

Added 1% chance for a species mutation whenever a plant's stats mutate.

New PDAs for the botanists and librarian. Sprites for cartridges for both too.

You can now only have ONE decal of blood per tile. This is to fix the millions of blood effect items that spawned to lag anyone who right clicked them. The most recently created blood item will be the one that remains. This does not effect gibs.

Hand tools now fit on your belt slot.

Changelings faking death can no longer have their brains cut out.

Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off.

New sprites for lots of medical computers!

New carrot in-tray sprites.

Soulstones can no longer capture the manifested ghosts. No more infinite constructs.

Changes rev objectives to use the proper objective so heads being off station actually works.