mooege/mooege — pull request #528 by mdz444 (2012-05-02 08:23:47+00:00)
Title: Actor rotation code, updated monster spawns, Game message processing.

Merging in my old rotation update I had forgot about.
WorldGenerator spawned monsters can now be several different types.
Some more refactoring of skill/monster code.
Game message/update processing and syncing.
I forgot to mention it in the commit, but I upped the player's hardcoded weapon damage as it just wasn't enough for some of the higher level monsters hp.