nicolasgramlich/AndEngine — pull request #97 by nazgee (2012-05-03 02:23:55+00:00)
Title: Extrude edges of a Textures, instead of transparent padding

Padding texture region with transparent padding results in display
artifacts in some cases. This change turns transparent padding
into borders extruded out of a bitmap.

I believe, that this change will automagically fix most of: "there is a gap between two sprites when camera moves" complaints.

DISCLAIMER: This is not very thoroughly tested. I can only see that this commit fixed most (all?) of the glitches I've seen when moving/scaling two adjacent Sprites.