Nuku/Flexible-Survival — pull request #201 by TigerStripes (2012-04-23 15:56:24+00:00)
Title: Pets and Fixes

I've done some adjustments and fixes to looking:
Looking at a non-companion pet fails.
Looking at a companion pet provides hyperlinks to smell and dismiss it.
Looking at non-speaking 'people' provides the option to smell only.
The priority of looking at events is now very unlikely.

I've also done some updates to pets:
The new pet message is now built with hyperlinks.
The description of pets is now specifically designated so it works with the adjusted looking.

A fix to reduce conflicts between automatic scenes (Sandra+Coleen, Candy's arrival, Candy+Sven) upon entering the bunker.