Mechalon/Caffeine-Junkies-Game — pull request #13 by ffleck (2012-04-24 04:46:58+00:00)
Title: Mid Completion Commit

Animation & AnimationChanging:
Two animation classes for animation. The former is for game objects that animate, but stay in one position. The other is is for more dynamic animation allowing for movement left and right and jumps. Mainly for player and enemy classes.

Level:
Extensively changed. I dont think the color is a good idea for collision so I was messing around with some other ideas and got started on implementing on just a bounding box for different tiles.

Player:
Somehow lost Donalds stuff so made a simple player class to try and get other stuff implemented. Can merge the two or overwrite completely.

StateManager:
Gone

Tile & TileMap:
Added an enum to Tile to work with collision, also removed MapCell. Each cell will just have one tile now.

Content:
Found some placeholder sprites for the player.