reedlaw/ruby-mmo — pull request #75 by davidk01 (2012-04-22 00:39:01+00:00)
Title: I know I said I'm done

I couldn't resist adding a bot net that would not be susceptible infiltration. Unlike @DanKnox's command and control structure my bot net is resistant to infiltration. There is no way to set targets and identify as a friend even after looking at my code unless the player knows all the passwords. I was tempted to implement some complex kind of encryption/decryption scheme for sending messages but I figured xor would be enough.