triplefox/triad — pull request #1 by gamehaxe (2012-04-22 02:19:10+00:00)
Title: NME now supports dynamic sound on sdl targets (desktop) - others to come.

Hi,
I have made a few minor changes to get this compiling for NME.
In haxe 2.09, there is a new "Reflect.setProperty" that should be used in preference to setField.
It is also a bit of a pain dealing with the haxe Input abstraction, since the underlying storage is different between cpp and flash. However, if you are using NME assets, you can use the ByteArray class on both flash and cpp, and this is probably the way to go if you want to change your API.
Otherwise, this worked magnificently on NME - really well done!
The timing was also very good - I was just looking for a good test for the dynamic sound stuff.
This is my first github test - hope it works.

Hugh