SpoutDev/Vanilla — pull request #135 by DDoSQc (2012-04-22 02:40:51+00:00)
Title: Pond generation code

Does't include populating code, I'll work on it after my exams.
The noise generation might need a bit of tweaking.
Also, I'm using the isSolid() method to replace the vanilla Minecraft isOpaque() method, so snow and leaves get turned into stone. Is there any better equivalent I could use?

This time I've got the tabs and warnings right :D.