Mechalon/Caffeine-Junkies-Game — pull request #11 by ffleck (2012-04-18 18:37:00+00:00)
Title: Class Ideas

Not sure the best way to go about load/saves. I've started on a few different options that we could either pick from or combine to possibly fit what we need.

Assets:
Class for loading assets (probably on start up) for the game.

Camera:
Updated to no longer show those flashing blank edges that were in my second Milestone.

CheckPoint:
Commented out incomplete functions to allow level display to still compile and run.

Game3:
Updated to work with the new Level class.

Level:
New class that should make loading different levels more simple. Should be able to load scene/stage, player, enemies, etc.

Settings:
New class that could be used for loading and saving data, could be volume saves, level saves, etc.

StateManager:
New class that could be used for changing game states and simplify loading different levels even more.

TileMap:
Updated for same reasons as Camera.

New TileSets and Levels!!!

red1.png:
Same tile set as input1, but filled with all red (RGB: 255, 0, 0) that can be used for the color coded collision detection.

testlevel.map:
Old testlevel.map overwritten, new level that should be very helpful with testing collision with red1.png.