residualvm/residualvm — pull request #600 by klusark (2012-04-13 01:01:42+00:00)
Title: EMI: Implement Specialty Textures in OpenGL

I want to just make sure that no one thinks my way of implementing speciality textures is horrible before this gets pulled.

Currently I don't see any simple way to get this working in TinyGL, but I don't know TinyGL very well.

Speciality textures are just what is displayed on the screen. It is made a bit more complicated in that there are 8 of them, but it is still pretty simple.

This pull should not affect GRIM in any way.