mono/MonoGame — pull request #423 by tomspilman (2012-04-12 05:05:33+00:00)
Title: Initial WinRT changes, temp NOMOJO path, and iOS fixes.

Hey all.

The big thing in here is the initial projects and code for WinRT. Alot of code is just stubbed out and untested... still latest SharpDX is in, it will load a game, initialize D3D11 and do clears/presents, but not do much more. WinRT is heavily a WIP.

Second is the temporary NOMOJO path to disable Mojoshader at runtime. This is only enabled on the iOS project, but could easily be done for other platforms. This is totally temporary and will be replaced within a week or so by the new "MonoGame Effect" path with offline MojoShader.

I did full pass here removing all GLES 1.1 code in all of MonoGame… it is dead.

Last is a bunch of misc fixes found trying to get ARMED! running on iOS and WinRT.

Sorry for the big pull... i promise to submit smaller chunks in the future. :)