residualvm/residualvm — pull request #594 by Akz- (2012-04-07 20:07:07+00:00)
Title: GRIM: Delay spoken lines a bit after the sound has finished playing

In the original Grim (with voice enabled), dialogue doesn't continue immediately after a line has finished playing. Instead there seems to be a bit of a delay (500 ms to be exact), which makes the conversation sound more natural. This commit replicates that behavior. It is easy to see the effect of the delay in, for example, the dialogue with Glottis in the garage. Especially with the short, rapid responses, like the "I... Uh... I! Uh... I, would agree with that".