residualvm/residualvm — pull request #592 by Akz- (2012-04-07 18:34:53+00:00)
Title: GRIM: Delay spoken lines a bit after the sound has finished playing + crash fix

In the original Grim (with voice enabled), dialogue doesn't continue immediately after a line has finished playing. Instead there seems to be a bit of a delay (500 ms to be exact), which makes the conversation sound more natural. The commit 4170a5ad replicates that behavior. It is easy to see the effect of the delay in, for example, the dialogue with Glottis in the garage. Especially with the short, rapid responses, like the "I... Uh... I! Uh... I, would agree with that".

The second commit fixes #572, which crashes my build quite often at startup. Klusark told me he tried something similar before, but the fix wasn't accepted. It would be nice to get some discussion going anyway.