SpoutDev/Vanilla — pull request #117 by steffengy (2012-04-04 22:27:46+00:00)
Title: Basic Dropimplementation + Item not flying around like a bee and actually works.

Implemented the "preDeath" method, which will drop the drops (quite logical) of the entity, while it dies.
preDeath = onDeath but before the entity object (= representation) flushed all needed data.

Stopped items to fly around like crazy bees.

The "item fly to player" is anyways done by the client, no need for the item to move around like a bee.