fehaar/FFWD — pull request #33 by Elideb (2012-04-03 08:39:37+00:00)
Title: RotateAround(axis, angle) in Unity expects the angle to be in radians...

unlike RotateAround(point, axis, angle). Matched behavior.

Just found the last ghost I was tracking in RotateAround. With this, everything I've tried related to this two functions matches the Unity way pretty closely.

I'll try to open a request in Unity asking for matching parameters dimensions in both RotateAround methods.