funkaster/ChesterGL — pull request #24 by lharding (2012-04-01 20:04:57+00:00)
Title: Fudge factor for texture edges to Make TMX blocks look better.

This pull request also includes an updated .gitignore and a changed (more unixy because I'm on linux) Makefile, but the change I think you should really care about is the update to block.js - what I did was shrink the area of the block's spritesheet that gets rendered by a few thousandths of a pixel so that the texture filtering doesn't bleed in the edge of the adjacent thing in the spritesheet when rendering tiles.