TheRyanBurke/molyjam — pull request #5 by LouManglass (2012-03-31 15:20:55+00:00)
Title: Civilian update

Civilian now has an alarmed state updater in a switch statement. It runs twice as fast, but not away from the player.

Civilian needs some refactoring, state change should be a public method but is currently handled in Entity.cs