nicolasgramlich/AndEngine — pull request #66 by ChrisSmith (2012-03-31 20:00:07+00:00)
Title: Added support for a ARGB_8888 window in addition to the default RGB_565

By default AndEngine uses RGB_565 of color, I've added support for ARGB_8888. If performance isn't an issue for people they can use it to obtain smoother graphics; gradients are noticeably improved over dithering.

I don't really like how I disabled multisampling when using ARGB_8888 though, I figured you could weight in on this change and I'll make the adjustments as needed. There will either have to be 6 static EGLCONFIG_ATTRIBUTES or 3 dynamic ones (where the bit size is the non static field)