blackberry-gaming/GamePlay — pull request #215 by kcunney (2012-03-30 21:38:55+00:00)
Title: Adds functionality for correctly encoding lights from .fbx to .gpb

Adds functionality to apply attenuation/decay to point lights in order to compute the light's range.
Adds functionality to apply attenuation/decay and fall off angle to directional lights in order to compute the light's range and inner and outer angles.
Creates an ambient light when the light type is set to ePOINT, and it's decay type is eNONE. This is because when exporting to .fbx format from Maya, any ambient lights get converted into a point light.
Removes tabs, and replaces with spaces.