dvicory/AngryTanks — pull request #3 by pr0gramm3r1 (2012-03-30 00:14:28+00:00)
Title: Scaling Maps

I think I solved the scaling problem. In Box's Draw I multiplied the position and size by a conversion factor which is a public static field of World. However it still needs some logic to automatically calculate this value based upon the client's resolution.
The Box class is still in stretch mode. AngryTanks.cs was modified to load a local map file.