away3d/away3d-core-fp11 — pull request #244 by jonathanrpace (2012-03-27 21:41:24+00:00)
Title: Expose depthCompareMode through MaterialBase / MaterialPassBase

I'm building a 3D editor with Away3D providing the rendering.

I needed to be able to render transform gizmos on top of all other geometry, and figured the cleanest way to do this would be to expose the low-level depth compare mode property through MaterialBase and MaterialPassBase.