cocos2d/cocos2d-x — pull request #797 by l4u (2012-03-22 02:04:28+00:00)
Title: More CCLOG changes from Objective-C to C

I did a code search on "CCLOG with %@" in cocos2d-x folder.
There are some commented code.

cocos2dx/platform/ios/EAGLView.mm
339://	CCLOG(@"cocos2d: Failed to swap renderbuffer in %s\n", __FUNCTION__);

cocos2dx/platform/ios/ES1Renderer.m
77:	/*CCLOG(@"failed to call context");	*/
83:	/*CCLOG(@"cocos2d: surface size: %dx%d", (int)backingWidth_, (int)backingHeight_);*/
105:	/*CCLOG(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));*/
130:	/*CCLOG(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));*/
152:	/*CCLOGINFO(@"cocos2d: deallocing %@", self);*/

Are they commented on purpose?