angband/v4 — pull request #23 by CunningGabe (2012-03-18 19:26:36+00:00)
Title: Terrain

This fixes a few trap bugs, adds a few new traps, and slightly rebalances trap detection.

On an unrelated note, this also changes the critical hit math -- instead of applying a 95% decay to the chance of getting an extra die, the chance never decays but tops out at 50%. As a result of this change, the damage displayed when (I)nspecting a weapon is now correct.