SpoutDev/Spoutcraft — pull request #68 by Kasoo (2012-03-15 16:43:09+00:00)
Title: Patch to make Spout's entityData persist across respawn.

Simply copies over the previous entity's data while we're creating the new player entity during respawn. This allows things like gravity, run-speed and swim-speed multipliers to persist across re-spawn.

Is possible that this copying should also be done in EntityPlayer.java:copyPlayer() but as far as I can see this is only used in Single Player so I've left it alone.