Maescool/Catacomb-Snatch — pull request #878 by hammy55 (2012-03-09 17:57:37+00:00)
Title: Turret Health and Placement Bug Fix (Issue #848)

Fix for Issue #848: When a turret was placed the
makeUpgradeableWithCosts() and thus the upgradeComplete() methods were
called unnecessarily, causing the turrets maxHealth to be incremented
by 10 and its heath to reset. This was fixed by moving the makeUpgradable
call from init to the constructor similar to the harvester.