antirez/load81 — pull request #26 by rlane (2012-03-09 06:54:49+00:00)
Title: Replace drawing primitive implementations with SDL_gfx

The SDL_gfx functions have a very similar interface and are much faster. Before these changes the asteroids example used 80% CPU and couldn't consistently hit 30fps. Now it uses 2% CPU and runs at a smooth 30fps.