Maescool/Catacomb-Snatch — pull request #792 by Stuessy (2012-03-05 23:19:03+00:00)
Title: removed unnecessary call of stop() method

The annoying sound problem I tried to fix with Issue #663 still bugs me. Using `cull()` and
flushing the sound buffer to often wasn't the best solution.

So here's my next try. I analyzed the code and came to the conclusion that the `stop()` method is not needed. If a sound source is not loaded, it gets loaded. If it is already loaded and playing, the method returns. In both cases the explicit call of `stop()` is unnecessary in my opinion. Anyone disagree?

BTW I removed activate() again as I inserted it because I used cull() instead of stop().