Maescool/Catacomb-Snatch — pull request #695 by fierydrake (2012-03-03 04:41:38+00:00)
Title: Implements interactions with enemy buildings, and fixes issue #686

I think #686 was introduced by pull request #605 which replaced my pull request #589.

The code in this branch merges the changes in both #605, #589, and adds limited interaction with enemy buildings (pick up enemy harvesters and turrets, loot coins from enemy harvesters).

Plug for my other branch: I have also implemented basic capturing of enemy buildings on this [branch](https://github.com/fierydrake/Catacomb-Snatch/tree/capture_enemy_buildings), let me know if that sounds interesting.