Maescool/Catacomb-Snatch — pull request #590 by andy36 (2012-02-29 01:13:11+00:00)
Title: Introduce Spawnable Enemy Enum

I messed up the last pull request (#572) so here is a fresh one.

I introduced a spawnable enemy enum. This provides an easier way to see what enemy type will be created by using an enum instead of just an int. It also uses reflection to allow addition of spawn able enemies without touching the code in SpawnerEntity or RandomSpawner