H-uru/Plasma — pull request #164 by Hoikas (2012-02-26 03:41:01+00:00)
Title: Implement NglGame pinging

As noted by branan while stuck in the black screen age...

Evidently, the game connection never actually pinged. Instead, it relied on the propagation of a redundant game message. This is evil because we can sometimes hang out in the loading process for quite some time (eg beyond the socket timeout on either end).