pioneerspacesim/pioneer — pull request #965 by Ziusudra (2012-02-13 03:25:49+00:00)
Title: fix collision check for all speeds and time accels, matches movement

```
[04:16.59] robn, I don't know what that 0.1 is. It seems to me that the TraceRay should be passed the length the projectile will travel in that timestep.
...
[04:40.31] hmm, laser collision code is bogus.
[04:40.42] * JohnJ recalls having a wtf at that before and intending to check it :-)
[04:42.02] Are people changing StaticUpdate to match the appearance of the laser bolt?
[04:42.16] I'm looking into it
[04:42.24] It's wrong btw :-)
[04:42.40] that's what I thought
[04:42.58] It should be checking against the entire path of the projectile.
[04:43.10] Not the visible bolt.
```