arcemu/arcemu — pull request #91 by neo-mat (2012-01-29 04:56:28+00:00)
Title: SPELL_AURA_MOD_DISARM_OFFHAND and SPELL_AURA_MOD_DISARM_RANGED

Implemented:

- SPELL_AURA_MOD_DISARM_OFFHAND and SPELL_AURA_MOD_DISARM_RANGED and they are being handled by SpellAuraModDisarm just to prevent copypasting same shit over and over again.

Hunter's Auto Shot is now being cancelled when hunter is disarmed, also fixed some logic mistake in Player::CanShootRangedWeapon.

Fixed priest's Psychic Horror, now disarm effect doesn't instantly fade after removal of horror effect.