mono/MonoGame — pull request #199 by slygamer (2012-01-20 15:13:48+00:00)
Title: Some new content readers. Alpha blend fix for GL20.

Added PlaneReader, QuaternionReader and Vector4Reader.
Removed unused variable in ContentManager.ReloadAsset().
ColorReader now reads RGBA bytes in order to make sure it complies with the XNB format spec.
ReflectiveReader should now be able to serialize a private field if it has the ContentSerializer attribute.
Fixed BlendState.AlphaBlend and BlendState.NonPremultiplied in GL20. They weren't using premultiplied alpha blend functions.