cedricpinson/osgexport — pull request #4 by tetron (2012-01-10 18:16:26+00:00)
Title: work on animation baking, option handling, workflow

Hi, I've been working on osgexport to get it to suit our needs. Here's a brief list of major changes and additions:

- Reworked configuration handling. Configuration is now automatically saved and loaded as a python pickle
to Blender/2.61/config/osgExport.cfg

- Shared meshes (geodes) are now correctly cross-referenced instead of duplicated

- Fixed bugs in animation export

- Baking object movement now bakes to a independent action rather than keyframing the object directly

- Option to bake animations on objects with constraints

- Bakes animation curves when interpolation is non-linear

- Options to automatically run osgconv to covert from .osg to .ive as well as run a viewer post-export such as osgviewer

- Option to export all scenes (to separate files)

- Option to set the texture path prefix

- Configuration includes a history that remembers where each file was last exported to

These changes all concern exporting plain meshes. I have not tested armature export, although these changes should not affect the functionality that was there before.