mfajer/Gene-Revolution — pull request #2 by bricks42 (2012-01-07 06:43:44+00:00)
Title: Sync/Fidelity addition; misc bug fixes

This should be my last commit to this branch until we figure out a better method for development; I'm all for forming an organization.

This adds Sync/Fidelity functions to talents, including the scaling. Don't put too much truck in the values or the scaling; I had trouble balancing given the current state of the game. I also reworked Bioenergy to work differently. Preliminary results suggest that Sync/Fidelity are much more important than Bioenergy, since the latter currently recovers so quickly. Think about short term spamming vs. long term tactical skill use.

I fixed the knockback talent to work without throwing an exception (it wasn't checking actor names) and changed ATOMICEFF_GAIN_LIFE to only show a message if health is actually gained.