residual/residual — pull request #455 by somaen (2012-01-03 14:11:01+00:00)
Title: Headorientations Fixes #31 Fixes #247

Updated to fit the new costume-layout. I would love any comments still blocking inclusion of this, and I'll have a look at fixing them.

This is a rebase of jj's previous pull request, reformatting the commit-messages, and squashing a few commits, hopefully no changes moved between commits. The formatting commits was retroactively applied to the commits it fixed, and the revert (and what it reverted) was removed.

Original log:

Fixes character head lookat orientations.
Also fixes the build on msvc10.

These commits fix these issues:
* https://github.com/residual/residual/issues/31
* https://github.com/residual/residual/issues/247
* As noted in a comment in above commit, when fighting with Dom on top of the sub, Dom's head was also shown incorrectly. This is also fixed.
* Additionally to what was commented in #247, Meche's head was oriented wrong in both her holding cell, and in the room she's working in (set 'ar'). These are both fixed.
* Tested that this issue does not manifest: https://github.com/residual/residual/issues/366 . Though, also tested that the head orientation result is not perfectly true to the original game, there's a very small difference.

These commits do not fix the related issue https://github.com/residual/residual/issues/361, which is caused by a different reason.