clintbellanger/flare — pull request #270 by pennomi (2012-01-02 00:35:53+00:00)
Title: Powers: forced movement effect

Powers can now include a forced movement effect. This will either propel the hit creature away from the caster or towards the caster, depending on if the speed is positive or negative.

Usage is:

forced_movement=(speed),(duration)

where speed is the same as missile speed and duration is in frames.

Try adding:

forced_movement=30,10

to a few powers to see it in action. I'd recommend quake, shoot and swing. Also, give

forced_movement=-30,10

a shot, though it's not quite as perfect as I'd like it. (They will be pulled towards the caster, but depending on the amount of movement might actually be pulled past the caster...)