angband/v4 — pull request #17 by non (2011-12-27 17:01:51+00:00)
Title: get gcu using solid walls

So this fixes the issue where the unicode walls GCU is using right now have gaps between them. It does this by adding a new feature: any display attribute greater than 127 is interpreted as reversing fg and bg. Currently this is only used for walls, although as we create more wall/terrain-like features I expect this might be useful there too.

Please feel free to give this a shot and reject it if it doesn't seem to be an improvement.

In the long run I want to add an option to let the user choose # walls versus solid walls, but I'd like to get this in first if that's OK with people.