TrinityCore/TrinityCore — pull request #4497 by Subv (2011-12-27 03:06:58+00:00)
Title: Speedup loading in LoadCreatureFormations

the creature data is already loaded by the time LoadCreatureFormations is called, so that set was useless, and due to the high amount of guids it was storing, it caused a big delay when gone out of scope