mrdoob/three.js — pull request #958 by avinoamr (2011-12-23 02:17:27+00:00)
Title: Frustum culling when parent mesh is scaled (Resolves #448)

This is a slightly modified version of gero3's proposal at:

https://github.com/mrdoob/three.js/issues/448#issuecomment-1887476

It's the trivial solution. Do you think it will be cheaper to lazily update the child meshes upon scaling operations on their parents? I'm not sure if the trade off in performance and complexity will be beneficial.

If there are any conventions or guidelines I missed - please correct me.