blackberry-gaming/GamePlay — pull request #96 by sgrenier (2011-12-23 02:06:38+00:00)
Title: Next sgrenier

Added new MeshBatch class which allows batching of arbitrary mesh data.
Updated SpriteBatch to use MeshBatch internally.
Changed VertexFormat to no longer extend Ref.
Added client-array support to VertexAttributeBinding.
Fixed issue where Game::clear() was not always clearing the depth buffer due to depth writes being disabled.