bjorn/tiled — pull request #120 by emk (2011-12-08 12:55:59+00:00)
Title: Replica Island plugin: Read and write *.bin files

Greetings, and thank you for such an excellent map editor!

Are you interested in plugins for new game engines? I can totally understand why you might not want 50 different plugins. But if you're potentially interested, here's one for Replica Island.

http://replicaisland.net/

Replica Island is probably the best open source game engine for Android. It's a typical side-scroller with some cute art and smooth gameplay, and lots of people would like to make their own levels or total conversions. One of my clients is using it for a medical device that's used in physical therapy.

This is my first-ever Qt code, so please feel free to tell me if the code is odd or if there's some way I can better comply with the Replica Island coding style.

Once again, thank you for a really great map editor, and congratulations on 0.8!

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Replica Island is an open source, side-scrolling video game for Android.
This plugin can read and write the *.bin files used with Replica Island.
It checks the signature byte in the header so it won't show other *.bin
files in the Open dialog.

This code was originally based on the existing Droidcraft plugin (hence
the copyright notices), but it has since been almost entirely rewritten
to use QDataStream, which provides us with portable (de)serialization of
little-endian floats.

Most of the tilesets are taken directly from Replica Island, which is
distributed under the Apache License. A few tilesets, including the
hotspot tiles, were created by hand.