mono/MonoGame — pull request #143 by espes (2011-12-03 05:06:20+00:00)
Title: SamplerState texture clamping fix

GL_CLAMP_TO_EDGE rather than GL_CLAMP replicates DirectX's (and thus XNA's) texture clamping behavior, see http://www.opengl.org/resources/code/samples/sig99/advanced99/notes/node64.html