mooege/mooege — pull request #377 by Farmy (2011-12-02 16:02:14+00:00)
Title: Implemented gizmos and loading assets from database

(Stub) implementations for about half of the gizmos there are
TreasureClass and LevelArea.SpawnPopulation loaded from database instead of mpq
Added db assets ad class storing / loading via attributes and reflection
Added flippy animation for item drops
Renamed messages from generic names
Zombie spawning (only temporary until i figure out how spawnpopulation works)
documentation, field renaming