kicstart/OpenSpace — pull request #9 by jonotron (2011-11-30 07:39:20+00:00)
Title: Multi ship + sessions

Note: This WILL BREAK interation.html

See socket_test.html for an example of how multiple ships are communicated to on the main loop message.

#### Major changes
* openspace.loop socket message contains the world which has a ships array
* openspace.welcome socket message contains your ship
* ship commands can only be executed on the players ship via their node session

#### upgrade notes
I **highly** recommend using _underscore_ on the client for easier array manipulation. See openspace.js for some basic examples.

You will also need to do the following:
```
npm install connect underscore
```