blackberry-gaming/GamePlay — pull request #36 by kcunney (2011-11-24 00:15:19+00:00)
Title: Next kcunney - CrossFade & Blending

Adds void crossFade(AnimationClip* clip, unsigned long duration) to AnimationClip
Adds void setBlendWeight(float blendWeight) to AnimationClip
Adds float getBlendWeight() to AnimationClip
Fixes bug with default clip. Default clip now includes all channel data from the Animation
Timestamp AnimationClips to eliminate timing errors