mbebenita/Broadway — pull request #5 by p01 (2011-11-08 15:16:58+00:00)
Title: Much simpler fragment shader doing the YCbCr conversion.

Much simpler fragment shader doing the YCbCr conversion. Let's take advantage of the floating point processing power of GPUs and that gl_FragColor is clamped automatically.

It should also be faster, although I doubt any GPUs would choke on such a shader.