mooege/mooege — pull request #289 by fasbat (2011-11-03 07:59:46+00:00)
Title: Advanced Item handling.

Now we can create classes to handle both Types of items and Named Items using
HandleType and HandleItem (for example HandleType("Potion")).
I provide basic examples for it, but Item.cs will require some refactoring to clean it's code
(like moving Weapon related stuff to Weapon.cs, which inherits from equipment?)
Added some functionality for random generation of specific types.
Added command: !item [count] and !item type [count], the second one spawns count random items of given type.
Templar hireling works, will be cleaned up later.