Kissaki/mumble — pull request #2 by nyetwurk (2011-11-01 18:08:49+00:00)
Title: Dx11

Initial pass at using custom StateBlock to save state for DX11 ImmediateContext

Seems to be working for BFBC2 now!

For other games, pay close attention to the log to see if an Immediate or Deferred context is being used.

Also, for some reason, I can't apply the OrigStateBlock at the end of init(). Not sure why. Must have missed an important state, but can't figure out what.

Not sure if this is a problem, but it doesn't seem to affect BFBC2