McMrCat/MCForge-Vanilla — pull request #6 by GreatBuilder3 (2011-10-27 20:09:44+00:00)
Title: Updated

Will just update /freeze with cat's code:

/*
Copyright 2011 MCForge

Dual-licensed under the	Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at

http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html

Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using System.IO;

namespace MCForge
{
public class CmdFreeze : Command
{
public override string name { get { return "freeze"; } }
public override string shortcut { get { return "fz"; } }
public override string type { get { return "mod"; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdFreeze() { }

public override void Use(Player p, string message)
{
if (message == "") { Help(p); return; }
Player who = Player.Find(message);
if (who == null) { Player.SendMessage(p, "Could not find player."); return; }
else if (who == p) { Player.SendMessage(p, "Cannot freeze yourself."); return; }
else if (p != null) { if (who.group.Permission >= p.group.Permission) { Player.SendMessage(p, "Cannot freeze someone of equal or greater rank."); return; } }

if (!who.frozen)
{
who.frozen = true;
Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + " has been &bfrozen" + Server.DefaultColor + "by" + p.color + p.name + Server.DefaultColor + ".", false);
}
else
{
who.frozen = false;
Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + " has been &adefrosted" + Server.DefaultColor + "by" + p.color + p.name + Server.DefaultColor + ".", false);
}
}
public override void Help(Player p)
{
Player.SendMessage(p, "/freeze - Stops from moving until unfrozen.");
}
}
}