aras-p/glsl-optimizer — pull request #3 by cmcevoy (2011-10-17 01:57:56+00:00)
Title: A couple minor glsl-optimizer patches

Hi Aras,

I've been playing around with glsl-optimizer (thanks for making this available!) and I think uncovered a bug with arrays of floating point uniforms. In GLSL ES mode, precision qualifiers seem to get stripped by the optimizer. I fixed that.

Also, I made minor change stdbool.h to make it more PC-Lint friendly.

Cheers,

-chris mcevoy