mooege/mooege — pull request #142 by angerwin (2011-10-09 14:51:17+00:00)
Title: Fixed Visualequipment, Added Itemtypes Amulet, ChestArmor, HealthGlobe and fixed CrossBow and Gold Edit

- Fixed the Visualequipment. All Equiped Items are now displayed correctly.
- Fixed issues with Item type Crossbow and ChestArmor. The snoIds weren't correct in gamedata.db
- Added item types healthglobe. But they can't be picked up. Pickup implementation like for Gold is needed
- Added item type Amulet.
- Added snoIds for Gold -variants. there are 4 different models now available.
- Gold drop and pickup is more dynamic. The snoId is no longer hardcoded.
- fixed some small code issues.

- Refactored Inventory.cs. Split the logic up to Stash.cs and Equipment.cs. The Inventory.cs now acts like an controller which manages the GameMessages while Stash.cs and Equipment.cs holds the data and the specific logic.

- Items which are dropped from Inventory can't picked up.